

Unfortunately these vital items and bonuses are disguised by unhelpful silhouettes in the merit menu, making it difficult to know what to prioritise, and there's not always a clear line of cause and effect between the work and the reward. Many of the tools needed to perform these tasks are acquired through "Mayor Merits"-small groups of repetitive chores I'm free to tackle at will. It's quick and convenient, but at the cost of the one thing a game like this should value most: Allow me to busily do nothing, to exist in this space simply because I can. In Hokko Life, the entire sequence takes about five real-world minutes. It's something that needs to be learned about, gathered for, and crafted, before finally being placed somewhere sensible for the community's benefit.


I thought it'd be a real relief to spend time with a wholesome life sim that didn't force me to sacrifice specific chunks of my real life to play it… and then the game asked me to build a bridge, and I immediately understood why Nintendo's series insists on slowing me down.Īs in A Certain Other Game, a bridge is a major feature granting access to empty village space on the opposite side of the river. The game ditches any ties to a real-world clock and uses a sped-up internal one instead, so a quick nap can fast forward an hour or two, and some serious snoozing can make an entire week pass by in a few button presses. The character creator is straightforward yet flexible, with a good variety of skin tones and hairstyles (all fully colour customisable) available for your entirely genderless avatar to use. Reviewed on: i7-10750H, RTX 3070 (laptop), 16GB RAM, SSDįor a brief moment, Hokko Life does feel like it has some potential. What is it? Animal Crossing: Unofficial PC Edition
